GoalMingle is an app designed to motivate students to step out of their comfort zones and connect with new people by setting personalized goals.
The app achieves this by matching individuals based on events and activities that align with their interests. To encourage intrinsic motivation, the app offers a goal system to track progress and achievements, allowing users to monitor their growth and feel a sense of accomplishment.
Join interest-based groups to connect with people who share your passions and hobbies. Whether you're into gardening, gaming, cooking, or any other interest, these groups provide a platform for meaningful interactions and the exchange of ideas. It's an excellent way to make new friends, learn from others, and find a sense of belonging within a community
If you can't find a group that aligns with your specific interests, the app allows you to take the initiative to create your own events and invite others to join.
- Social Media Mining
- Competitive analysis
- Interviews
- Personas
- Storyboards
- QOC Analysis
- Wire framing
- Low/High fidelity prototype
- User Testing
Iteration
💡 How college students meet new people and create friendships
💡 Motivations and challenges faced when building and maintaining online connections
💡 Strategies for establishing trust in online relationships
💡 insights from in-person experiences that could be applied to enhance online social connections.
People go to events for different motivations. Extrinsic motivations include rewards and location. Intrinsic motivation include alignment with their interests, personal growth (going out of their comfort zone or learning from others), or trust in the event organizer.
Easy for online connections to die out due to challenges including time constraints, difficulty verifying authenticity, slow online communication, difficulty expressing and interpreting emotions.
Successful connections typically lead to in-person meetings (often repeated). Usually, to establish a successful connection, there needs to be common values, hobbies, and interests to establish a common link and good social dynamics. Long-lasting nature is the essence of a successful connection.
We created a low-fidelity wireframe to visualize the main features of the app, which are onboarding and user verification, goal setting, and user preference from using the app, searching, creating and managing events and how users collect points and achieve goals.
Why? Explain sketching -- add more digital wireframes?
For usability testing, we recruited 4 participants from different gender and ages who have varying levels of familiarity with mobile applications that center around creating events and making social connections.
During the user testing phase, we identified two primary goals:
💡 Gain insights into how users interact with the current prototype, including feedback on layout and functionality during the early design stages
💡 Explore user preferences between intrinsic and extrinsic motivation models.
💡 Test the intuitiveness of the onboarding questionnaire.
Findings
01: Provide more options for goals and frequencies
02: Don’t know the intention of some questions, like introverted vs extroverted
03: A user reported that quantitative social goals might not be very effective, as users could simply attend events without engaging in meaningful interactions.
Changes
01: Added more options for each question and made some questions more straightforward
Added slider to increase flexibility
02: To address the last concern, we decided to switch to a weekly social goal approach. This change encourages users to focus on establishing quality connections rather than just meeting a numerical target.Users can choose different levels of social challenge based on their different level of willingness to get out of their comfort zone. Their social challenge options will also change on a weekly basis based on their goal completion progress.
Findings
Users think homepage as exploration is more useful when they are new to the app, then homepage as event management is better when they have used the app for a while.
Changes
Recognizing the importance of catering to different user scenarios, we decided to integrate the two versions of the homepage in GoalMingle.
Findings
Users needed to see more specific informations about the event highlighted
Changes
Created some tags about attendees and events to keep some level of information transparent to prospective attendees
We conducted a second user testing (Multivariate testing) with the same 4 participants from the first one to give us feedback on the final prototype
01. Navigation Bar
02. Form Progress Tracker to increase task completion
03. Information Hierarchy
Ideation and sketching storyboards helped me developed a lot of key features that I would not have included if I started with designing high-fidelity prototypes
One of the key learnings from this project is gaining a comprehensive
understanding of the end-to-end product design process, which involves thoroughly researching the problem space, empathizing with the user, and crafting a high-fidelity prototype that effectively addresses the user's needs.
The app can be more secure and efficient if it was connected to a private transportation service and users can directly schedule their rides